PM3.6 - Diddy Kong - Action - 0x128

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: Hitstun, requirement: (AnimationEnd) }
  2. PreviousInterruptAddRequirement(InAir)
  3. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
  4. if (BoolIsTrue RandomAccessBool(SpecialsMovement))
    1. if (ArticleAvailable value(1))
      1. GenerateArticle { article_id: 1, subaction_only: true }
  5. ChangeSubactionRestartFrame(SpecialAirHiJDamage)

Exit Script