PM3.6 - Diddy Kong - Action - 0x128
            Entry Script
            - CreateInterrupt { interrupt_id: None, action: Hitstun, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
- if (BoolIsTrue RandomAccessBool(SpecialsMovement)) - if (ArticleAvailable value(1)) - GenerateArticle { article_id: 1, subaction_only: true }
 
 
- ChangeSubactionRestartFrame(SpecialAirHiJDamage)
Exit Script